Luca Pasqualini (DIISM, University of Siena)
Dec 5, 2018 – 11:00 AM
DIISM, Artificial Intelligence laboratory (room 201), Siena SI
Recent advances in Deep Reinforcement Learning and Robotics have been driven by the presence of increasingly realistic and complex simulation environments.
Many of the existing platforms, however, provide either unrealistic visuals, inaccurate physics, low task complexity, or a limited capacity for interaction among
artificial agents. Furthermore, many platforms lack the ability to flexibly configure the simulation, hence turning the simulation environment into a black-box from
the perspective of the learning system. Here we describe a new open source toolkit for creating and interacting with simulation environments using the Unity platform:
Unity ML-Agents Toolkit By taking advantage of Unity as a simulation platform, the toolkit enables the development of learning environments which are rich in sensory
and physical complexity, provide compelling cognitive challenges, and support dynamic multi-agent interaction. We detail the platform design, communication protocol,
set of example environments, and variety of training scenarios made possible via the toolkit.